https://wiki.mwomercs.com/index.php?title=Weapons&oldid=1636. MWO Mech Weapon Information. Other weapon types can be part of these builds but the signature weapon will dictate the overall playstyle of this build. The amount of ammunition per ton depends on the weapon system. Ammo - Physical projectiles needed to fire ballistic and missile weapon types. LBX10 is a great weapon on paper, but its spread makes it a paint-scratcher at any range other than sub 100m engagements. JM6-DD : Offers the most ballistic slots. The following values are from Ohm's quick reference sheets. 1.1 Inner Sphere; 1.2 Clan; 2 Energy. Streak crows are absolute murder on lights, and for as many things the HBK-IIC can do well (like ballistic and poptart builds), I don't think this is one of them. Gtx 1080 Ti â Still A Good Card In 2020 ? It also applies a healthy amount of cockpit rattle, and when 2 are chain-fired, it puts out fast, powerful, steady damage at all ranges. this is factually incorrect. Neither did MW2 and MW3. The shotgun effect makes it one of a handful of ballistic weapons that can reliably damage lights, and, at extremely close range, all 10 pellets will reliably hit the same point on an assault ?mech. Weapon-specific Skill types Laser Duration Decreases the duration of time required before a laser deals its full amount of damage. At the bottom of ⦠(very important! Here weâll talk about some optimal paths to take down the Firepower Tree when boating a particular type of weapon, such as a JM6-DD with 3 UAC/5s or an EBJ-Prime with 2 cLPLs and 6 cERMLs. It lacks both the blazing damage ability of the AC2, and the massive heat efficiency of the Gauss rifle, and stacking 5 damage per hit is not at all impressive. Gameplay Revealed – 2020. This build is sort of like a failed experiment for the BNC-3E. This video provides a look and the ballistic weapons available to Clan BattleMechs in Mechwarrior Online. MechWarrior Online Ballistic Weapons Comparison by Finestaut For all the new and old beta testers out there, this guide is an in-depth analysis of the ballistic weapons currently available. STL files are now available for purchase on Gambody Marketplace. Archived. They are the lightest weapon type, hit the target immediately when fired (exception: PPCs) but generate the most heat relative to their damage. The stack of 20 damage is nice, but in no way offsets the overall deficiencies of this gun. Finally, if you?re the one moving fast, you can use the pellet spread to get partial credit on snap shots. There is a danger of unused ammunition exploding when damaged in combat, see Internal Explosions for details. During a match ammunition is expended in the following order: Ammunition in the center torso is always used first, ammunition in the head is always used last; see the figure. I'm not a fan of clan ballistics at all. If you?re desperate, you can fire once during the cooldown, effectively doubling your damage output, turning this already solid weapon into a fire-spitting hate-tube, but you run an extremely high risk of jamming, temporarily disabling the weapon. Lasers come in 3 varieties: pulse, heavy, and beam. All systems and weapons have a category and can only be equipped in a hard point for a category. Missiles are somewhat in-between. Ballistic weapons are better for big and close range mechs that can't hide easily and need sustained firepower. Low rate of fire weapons tend to be hard to use at close range, due to unpredictable convergence angles. AMS damages missiles over time, so the longer the Mech has the missile in view the more missiles will be destroyed. I do not recommend it, and strongly suggest seeking other ways to use the tonnage. I recommend it only as an Atlas? Can be ⦠However, none of these trees are optimized for mechs that mix weapon systems, like ⦠?Completely indefensible. mwo reference Battlemechs; Equipment; Statistics; Mechlab; Maps; Donate; Weapon ⦠Informative. Carrying two of the hardest hitting weapon available, the Autocannon 20, even an Atlas will second guess an encounter with a King Crab. 1 Ballistic. This page was last edited on 31 October 2018, at 19:35. Holiday Bonus Details Dec 30, 2020 2:38 PM UTC. If a 'Mech gets too hot it will shut down until its heat is again below its threshold. They are the heaviest weapon type, have medium projectile speed but generate the least heat relative to their damage. MWLL was stock only MWO has a hybrid crit/hardpoint syste, This is by far the best solution to date. Close. It is nicely heat efficient, and not tremendously heavy, so it makes a decent secondary weapon. All weapons have the following characteristics, with additional information in their respective sections. These builds utilize one or more ballistic weapons. Please include a Smurfy link and some playstyle tips with your MWO build in the message. All three variants come with the same stock weapons configuration. Stacking 5 damage per hit isn?t great, but the rate of fire makes it quite destructive. They are the heaviest weapon type, have medium projectile speed but generate the least heat relative to their damage. The aim secret no one told you about | Overwatch aiming... 40k Charge ATK? MechWarrior Online Ballistic Weapons Comparison. The AC10 isn't a bad weapon, but it's squished between two great ballistics, the AC20 and the AC5, so it mostly goes unused in favor of those. This weapon has extremely soft damage output for it?s weight, and has a low enough rate of fire to begin to suffer from convergence issues at close range. Ballistic and missile weapons need ammunition to function on the battlefield. Ballistic weapons deal kinetic damage. Its hitboxes are a bit more even (making it a bit riskier to run XLs), but it carries many of the same loadouts and performs almost exactly the same. A pair of AC5's or Ultra5's are a good combo. Due to the way this is mechanic has been implemented, it?s extremely easy to accidentally double-tap, and jam your weapon when you were trying to play it safe. Ballistic weapons deal kinetic damage. See Heat for more information. Thus it?s fairly effective as light defense, and a modest way to put damage out on assaults. I was learning a bit of excel and put together a calculator for ballistic weapons, quirks, and modules. Some missiles have a minimum range, and most missiles do not have a damage reduction over range. But Energy weapons were also more practical in BT. ' They require ammunition, which may be expended before the battle is over or explode due to a critical hit. I strongly recommend it for any ballistic slot. If you don´t mind the MC price, this will be a comfortable tool to farm huge amounts of c-bills in no time at all. 1. I?ve taken raw data from Ohmwrecker?s great spreadsheets, and combined it with my personal experience, to give you a more detailed look into how these weapons work, and help you build your ballistic ?mechs. From MWO Wiki. It has ballistic in the right arm and missiles in each side torso. Increases the velocity of ballistic projectiles, missiles, and PPC fire. Contents. Smaller weapons allow you to cycle a consistent brawl and manage heat better. They are a middle ground with weight and heat, but the missiles spread over range. Weird. Pulse lasers offer improved damage and reduced duration over ⦠In general, I?m looking at a few key factors: Raw damage ? The tricky bit is the jamming. This gun couples low weight efficiency with the lowest heat efficiency, and the lowest ammo per ton. The UAC5 fires quite quickly, putting out steady damage at good range, while running quite cool. Currently there are 3 major types of weapons: missle systems, ballistic and energy weapons. Mechwarrior Online 2021: New Player Experience Dec 30, 2020 1:40 PM UTC. Mediocre. Machine GunThis gun is not useful under any circumstances, and only included for completeness. BT did not have hardpoints. Combine this with an extremely short range, and a low rate of fire causing convergence-misses, and you get a gun that is too hot and heavy for its performance. 3 1 13. AS7-D-H - [4e 1b 2m] this is an Atlas II. Missiles are cluster weapons that travel much slower than ballistic weapons. If you continue to use this site we will assume that you are happy with it. It mixes a ballistic with 8 energy, but does so in a terribly awkward way and the quirks donât help much. MechWarrior Online Important Tips for New Players, MechWarrior Online Yen Lo Wang Zombie C-Bill Grinding Guide, MechWarrior Online Light Mech Piloting Guide, MechWarrior Online Hunchback (HBK4-J) Cheap LRM Build Guide, MechWarrior Online Hunchback Ultimate Guide, MechWarrior Online Tactics and Strategy Guide. High mounts go with AC 5 or guass. Rotary Autocannons: incredibly fast firing ballistic weapons slightly slower than machine guns but with much more of a punch. Mechs use a large arsinal of weapons and as the game progresses more and more weapon systems will be added to the game. Some missile weapons can strike beyond line of sight. All STL files have been checked in Netfabb and no errors were shown. An advanced weapon for advanced players. SRMs (larger sizes I think it goes up to 40): The thing the Splatcat needs to become viable, classic LRM boats could be tweaked into short range threats Autocannon (AC) - Standard kinetic weapon, firing a single round. Energy weapons deal damage over time. All builds presented on this blog have been field tested, tweaked and perfected for days in order to maximize their potential. Gauss is a good weapon but has a charge up mechanic that is awkward and also has a long recycle time. The problem is MWO players have thrown all these rules out and instituted playstyles that circumvent all this. MWO Weapon DPS Calculator. Ton for ton, probably the best weapon in the game. Mechwarrior Online 2021: Monetization Dec 30, 2020 4:11 PM UTC. Jump to: navigation, search. They do not require ammunition, but have an increased need for heat sinks. They require ammunition, which may be expended before the battle is over or explode due to a critical hit. Alpha strikes are seldom used as they often generate massive and unpredictable amounts of heat. 5Mins Keqing Build Guide | Genshin Impact, Shadowlands 9.0 Alt Catch-Up Guide | World of Warcraft Shadowlands. Extremely situational. However, stacking 10 damage in a single shot is not completely terrible, so I can comfortably recommend this weapon in situations where you have some spare tonnage, and only one ballistic hardpoint. 2.1 Inner Sphere; 2.2 Clan; 3 Missile. If it's a low mount go for something you'd brawl with like AC 10 or AC 20. MWO Weapon DPS Calculator. Dec 30, 2020 12:00 PM UTC It will occur to most people to use some mixture of a smaller ballistic weapon (UAC5, AC5, AC10, LB10X) and multiple Large Lasers. The tonnage on these balances them well. TOP 5 GAMES OF 2020 | STRATEGY, TACTICS, RPG & SIM... Age Of Water Upcoming Sea-Based MMORPG ► Introduction Guide (Game Mechanics,... Crimson Desert – Is It An MMORPG? Thus I only recommend it for people with patience and experience. MW 4 had a hardpoint system with sizing and no crit slots. For all the new and old beta testers out there, this guide is an in-depth analysis of the ballistic weapons currently available. Not only does it put out exceptional damage, it does so for very little weight. Mechs can equip an Anti-Missile System (AMS) as an active defense to missiles. Alpha Strike - The term describes firing all a 'Mech's weapons simultaneously. Der "ich Habe Immer Noch Spaß An Mwo" Thread Dec 30, 2020 4:29 PM UTC. I don?t generally recommend it, but it has potential. Posted by 5 years ago. Omni-Pods - Clan equipment that is chassis location specific and contains Hard point data for that location. MechWarrior Online Ballistic Weapons Comparison by Finestaut. Weapon Categories - Energy, Ballistic, Missile. The biggest complaint near the end of CB was that this weapon was overpowered. BNC-3S. JM6-A : Has missile hardpoints, which the other chassis don´t. A marginal choice at best. They require ammunition, which may be expended before the battle is over or explode due to a critical hit. AC2's have extreme range and did get a little buff in the Dec 1st patch. For a player new to MWO, the spectrum of 'Mech build options can be daunting - and expensive. 3D Model of MWO Stalker Weapon Pack from MechWarrior for 3D printing. Weapon Order Recycle Damage DPS Heat HPS Slots Tonnage Optimum Range Max Range Weapon Speed Ammo/Ton; NARC Beacon: 0.0: 0.0: 0.0: 2: 3.0: 450m: 250: 12: Clan Long Range Missile All of the computer games include a variety of light 'Mech chassis, from a few in MechWarrior 2 and MechWarrior 3 to MWO's much larger roster of light 'Mechs. 3.1 Inner Sphere; 3.2 Clan; 4 Utility. High Explosive Increases the amount of critical damage dealt if a Missile causes a critical hit. However, weighing in at a hefty 15 tons makes it completely dominate your build, and it?s somewhat lacking in brawls due to the low rate of fire and overall weight inefficiency. The number and types of weapons allowed on a BattleMech is restricted by its hardpoints. Buy and download high-poly 3D Model of MWO Stalker Weapon Pack for ⦠Missile Rack Provides extra Missile ammo per ton. Don?t bother. We use cookies to ensure that we give you the best experience on our website. Ballistics come in plenty of flavors that each require a different play style. How much damage over time am I getting for the tons I am using? I can only speak for IS. The differences lie in the hardpoints. Weapon Order Recycle Damage DPS Heat HPS Slots Tonnage Optimum Range Max Range Weapon Speed Ammo/Ton; NARC Beacon: 0.0: 0.0: 0.0: 2: 3.0: 450m: 250: 12: Clan Long Range Missile The -000 has the most ballistic, ⦠Informative. Each pellet will do 2X the damage to internal structure components. Between those two, I'd say the SCR is hands down the better option (faster, more missile hardpoints, less vulnerable ammo). JM6-Firebrand : Hero Mech. See Lock On Weapons for information about missile lock. Laser: Laser weapons are light and take up few slots, but can generate large amounts of heat. Ballistic weapons usually run cool, so this is less of a factor than on laser or missiles, but hot weapons force me to mount heat sinks, which reduces my overall firepower.Convergence Properties ? MWO Ultra AC 5 No Jam Macro Setup Guide (Fire Control) Posted in Ballistic Weapons (ACs, Gauss, ...), General Information, Hot, Signature Weapon, Useful Links and Webpages Comments: 18 ⦠Fun chassis for ballistic weapon freaks (dakkadakka!). Firing certain weapons (or number of weapons) at the same time generates extra heat. How much damage is done each hit, I want to focus damage into one location, so I want big hits However, at the end of the day, this is a matter of skill, as you always need to be able to put multiple shots in the same location.Weight Efficiency ? Ballistic weapons include AC/2, AC/5, Ultra AC/5, AC/20, and Gauss Rifles. sidearm, where it?s high weight is less of a liability, or on fast builds with limited hardpoints. Backing up the autocannons is a Large Laser for medium range combat and an LRM 15 for some long range reach. It has a right hand actuator, so no AC20. It tries to be a balanced, mid ranged gun, but spreads itself too thin. Mounting positions on the mech will also alter how the weapon should be used. One common light chassis is the Commando, which is actually a bit slow for a light 'Mech.In return, this machine is armed with an SRM 4 and SRM 6 launcher for a serious close-range missile assault on unsuspecting ⦠Now, in concept, larger grade weapons you want to use for range and to get those single big hits in. This webpage, mwo-builds.net, is a place where you can find some of the best Mechwarrior Online builds in existence. Lasers deal damage evenly over their duration and so must be held on target to deal full damage. ... MWO: Weapons that work well together - ⦠This gun barely avoids getting thrown in the trash by virtue of the spread being both a blessing and curse. Just don?t expect it to carry you through a tough fight. Returning player to Guild Wars 2 in 2020? 00:27 Round 1: PPC + ML 06:15 Round 2: LL + ML 10:07 Round 3: AC10 + AC5 Open a new window for each round placed side by side to compare. Missle Systems: MechWarrior Online Ballistic Weapons Comparison by Finestaut For all the new and old beta testers out there, this guide is an in-depth analysis of the ballistic weapons currently available. There is a bit less flexibility to be had, but it does have the bonus of 6 high mounts that can all fit 2- or 3-slot weapons, whereas the BNC-3M is limited to 5 and requires extra weapons to use them. Stacking 15 points of damage at any range, for no heat, it?s definitely a solid choice, and extremely powerful. Ammunition may be stored in any location in whole or half-ton bins; both bin sizes take a single slot. 3D Model of MWO Stalker Weapon Pack is optimized for printing on any types of 3D printers: FFF/FDM, DLP/SLA/SLS. 4.1 Inner Sphere; 4.2 Clan; Ballistic Inner Sphere. Standard AMS uses ammunition and generates no heat, where Laser AMS does not use ammunition but generates heat. They don't run as hot as they did, and they crit better. Weapon Modules: UAC/5 Cooldown, Medium Laser Range, UAC/5 Range . However, if you don´t need the range and just want to dish out loads of damage with ease, a Medium Laser centered build usually brings nicer results in regards to the endgame screen. )Heat Efficiency ? It has a 39% chance to deal 1 critical hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. AC10 is a nice brawling weapon. The only downside is that the rounds are individually a little soft, and tend to spread damage across the target, so it?s important to hold your aim steady. Ammunition must be equipped on a 'Mech and consumes space and tonnage. Unique. People tend to use mixed loaduts due to heat and tonnage constraints and also the limitations of the mech chassis. Chance of Critical Hits Like the Machine Gun and Flamer, each pellet has roughly a 66% chance to deal critical damage. AS7-K2 "Jedra" - [5e 2b 2m] this is a custom variant and therefore only a hero. Iâve taken raw data from Ohmwreckerâs great spreadsheets, and combined it with my personal experience, to give you a more detailed look into how these weapons [â¦] This gets worse if you have a weak PC or moderately high ping, so keep it in mind. Ams ) as an active defense to missiles makes a decent secondary weapon is. It, but in no way offsets the overall deficiencies of this build is of... 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